How to design and operate Virtual Productions

This Workshop will look at the pre-evaluation of the use of new technologies and combine them with additional creative freedom in film and serial projects. Participants will explore the integration of new technologies into the early stages of film and media project development, aiming to enhance creative freedom and efficiency.

During the development phase of a film or media project, script, budget and principal photography are often perceived as separate entities and, at best, a too small budget is set aside for post-production and vfx. These blocks are sometimes not considered holistically until the release of the project and as a result creative vision, budget and time may be lost or offset.
But what if we could bring creative vision - without immediate budgetary limits - and technology together in the initial conversations about a project? Could we work more efficiently in terms of time and budget and give the creative team more room to explore new ways of storytelling and visualization? The answer is a clear YES!

In the first part of this workshop, Christina Caspers-Römer and and Nils Pauwels provide insights into their project work and share basic knowledge of virtual production from a technical, creative and budgetary perspective.

In the second part, the participants have the opportunity to present their own technological project challenges, discuss them with the group or individually with the two lecturers and develop proposals for solutions or innovations.

Programme:

Part 1: Introduction to Virtual Production

Welcome and Introduction
  • Brief overview of the workshop objectives and agenda.
  • Introduction of speakers: Christina Caspers-Römer and Nils Pauwels
Virtual Production Basics
  • Technical Aspects: Overview of virtual production tools and technologies.
  • Creative Aspects: How virtual production enhances storytelling and visualization
  • Budgetary Considerations: Integrating virtual production into the project budget from the start
Case Studies and Project Insights
  • The tutors share their experiences and insights from recent projects.
  • Discussion on how they balanced creative vision, technology, and budget.
Q&A Session
  • Open floor for participants to ask questions and discuss key points from the presentation.

Part 2: Interactive Project Work

Participant Project Presentations
  • Each participant presents their identified technological challenges.
  • Group discussion and feedback on each presentation.
Group Work and Problem Solving
  • Breakout Sessions: Small groups work together to develop solutions for the presented challenges.
  • Facilitators provide guidance and support during the sessions.
Group Presentations and Feedback
  • Each group presents their solutions to the wider group.
  • Open floor for feedback and further discussion.
Closing Remarks and Networking
  • Summary of key learnings and takeaways.
  • Opportunity for participants to network and discuss future collaborations.

What will you learn?

Participants will explore the integration of new technologies into the early stages of film and media project development, aiming to enhance creative freedom and efficiency. You will learn how virtual production enhances storytelling and visualization and will work together in teams to find solutions to technical challenges in production.

Who should attend?

This hands-on workshop is designed for film professionals interested in virtual production, combining technical, creative, and budgetary perspectives. All professionals from scriptwriter, director, showrunner, DoP, gaffer, etc. to vfx producer & supervisor are invited - together with anyone interested in approaching these professional fields.

For further information, contact

Ene Rasmussen.jpeg
Ene Katrine RasmussenBranche- og efteruddannelseschef20 47 02 90ekr@filmskolen.dk

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