Creative Leadership in Game Productions

Creative leadership is the engine that pushes everything forward in game development. Are you new in a creative leadership role, or do you already have experience, but never really had the opportunity to reflect on what you do and why you do it? Then this is the course for you.

Creatively leading cross-disciplinary teams in game productions are complex jobs: Leaders need to work closely with production to meet milestones and schedules, work with stakeholders to ensure the production moves in the right direction, and work with the team to find and deliver fun and high-quality game experiences.

Creatively leading cross-disciplinary teams in game productions are complex jobs:
Creative leaders are often responsible to set the direction for their project, prioritise the work and support their teams in finding the right focus and approach to do things.

While the process of game development and design is focused on a tangible outcome, it also hosts a deeply interpersonal component: How do teams work together to achieve what they set out to do?

The course has three headlines:

Setting a direction

  • Finding what is important for your game
  • Describing your vision clearly
  • Learning tools to support your communication

Focusing on the right thing

  • Understanding the phases and challenges of game development
  • Rationalising your conception and development process
  • Help to ship on time and on quality

Building a team and culture

  • Building a team with the right focus
  • Giving constructive feedback the right way
  • Creating a culture of design

Also: 2 x 1.5 hours online sessions to be scheduled in May and September

Program and time schedule

Friday, April 4
Introduction
Welcome
  • Introduction of all course participants and course facilitators
Motivation
  • What was your motivation to join? What would you like to get out of this course?
About
  • What are the key aspects of Creative Leadership focused on in this course?
  • Which aspects of Creative Leadership are you seeking to get new perspectives on?
Network Diner
  • Get to know each other over dinner
Saturday, April 5
How to describe a dream?
  • Finding & Setting Direction
  • Tools & inspiration to describe your vision
  • Creative Exercises
From blue-sky-thinking to a concrete plan
  • Rationalising your conception process
  • How to pick your focus
Into the Weeds I
  • What is or has been a concrete challenge on how to communicate a vision and idea you’d like to explore?
Friday, May 9
The team
  • Who will help you build the dream?
  • How to create a culture of design
Saturday, May 10
Giving feedback
  • Feedback ideas and design
  • The personal aspect
  • Feedback exercise
Into the weeds II
  • What key challenge do you want to solve within your team?
Saturday, May 24
Veteran Developer Fawzi Mesmar
  • Talk about their process & past challenges
  • Q&A
Reflection on learning / final takeaways

Who should attend?

This course is for creative leaders in game productions - those who often define the “what” when we are making games. They might be called lead designers, product owners, game directors or something completely different. The common trait is that they have creative responsibility for a game or a larger experience within the game and they lead a team to reach these creative goals.

Application process

Necessary Experience
Shipped at least one professional game in a creative/design function (or equivalent experience from a live game)
Currently working in a position of creative leadership such as lead designer, game director, or product owner.
The reason we require prior experience is that most of the learning outcome from the course comes from the participants reflecting on their own practices and from feedback and perspectives shared from other participants.

We do reserve a few slots for participants who doesn't strictly fulfil the experience to secure a diversity in voices and perspectives. Do not hesitate to apply.

Send a half-page motivated application along with a CV featuring relevant professional experience to efteruddannelsen@filmskolen.dk no later than february 29.

For further questions, contact:

Ene Rasmussen.jpeg
Ene Katrine RasmussenBranche- og efteruddannelseschef20 47 02 90ekr@filmskolen.dk

Collaborator:

Instructors