Creatively leading cross-disciplinary teams in game productions are complex jobs: Leaders need to work closely with production to meet milestones and schedules, work with stakeholders to ensure the production moves in the right direction, and work with the team to find and deliver fun and high-quality game experiences.
Creatively leading cross-disciplinary teams in game productions are complex jobs:
Creative leaders are often responsible to set the direction for their project, prioritise the work and support their teams in finding the right focus and approach to do things.
While the process of game development and design is focused on a tangible outcome, it also hosts a deeply interpersonal component: How do teams work together to achieve what they set out to do?
The course has three headlines:
Also: 2 x 1.5 hours online sessions to be scheduled in May and September
This course is for creative leaders in game productions - those who often define the “what” when we are making games. They might be called lead designers, product owners, game directors or something completely different. The common trait is that they have creative responsibility for a game or a larger experience within the game and they lead a team to reach these creative goals.
Necessary Experience
Shipped at least one professional game in a creative/design function (or equivalent experience from a live game)
Currently working in a position of creative leadership such as lead designer, game director, or product owner.
The reason we require prior experience is that most of the learning outcome from the course comes from the participants reflecting on their own practices and from feedback and perspectives shared from other participants.
We do reserve a few slots for participants who doesn't strictly fulfil the experience to secure a diversity in voices and perspectives. Do not hesitate to apply.
Send a half-page motivated application along with a CV featuring relevant professional experience to efteruddannelsen@filmskolen.dk no later than february 29.