Creative Perspectives in Game Audio

Join us for a deep dive into the intricate world of audio in video games at The National Film School of Denmark. This weekend seminar brings together some of the industry's leading experts to explore the multifaceted artistry and innovation that drive the audio experience in games. Over two days, we will delve into the creative, collaborative and technical aspects of sound design, dialogue, music, and mixing, guided by luminaries from PlayStation, Valve, Naughty Dog, and more.

The creation of audio for a video game is a complex endeavour, often spanning years of development time. While best practices constantly evolve alongside technological advancements, there has been an increasing focus on the creative process and the aesthetics of game audio.

Approaching this vast subject of audio for games from a four food-group perspective (dialogue, music, sound design, and mixing), our speakers will each discuss a different area of sound for games through presentations, moderated conversations, and open Q&A - exploring strategies and approaches for leading the craft and delivering exceptional results onscreen.

The following speakers will equip you with the knowledge and insights your interest in the field needs: Emily Ridgway (Valve), Maged Khalil Ragab (Naughty Dog), Rob Bridgett (PlayStation), Elvira Björkman (Two Feathers Studio) and Martin Stig Andersen. Please find more information about the speakers below.

This seminar-weekend spans the following dates and times:

  • Saturday, 26th October, from 09:30 to 18:00 (followed by an optional dinner).
  • Sunday, 27th October, from 09:30 to 16:00.

What will you learn?

· Creative perspectives and deep dives into the crafts of sound design, dialogue, music, and mixing for games.
· Inspiration for working more collaboratively with other disciplines.
· Understanding of the teams, roles, and responsibilities within each audio food group.
· Insight into the different working techniques and approaches of game industry experts.

Who should attend?

Anyone interested in audio for games; whether already an industry professional at the designer or director level looking for new ways to push their craft forward, or a student excited by the possibilities of working in this medium. No matter where you come from, you will gain invaluable insights into the strategies and approaches that define exceptional game audio.

For additional information, contact

Ene Rasmussen.jpeg
Ene Katrine RasmussenBranche- og efteruddannelseschef20 47 02 90ekr@filmskolen.dk

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